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Game of Life

Draw cells on a board, then watch them live, die and be born by three simple rules. Includes famous patterns like the glider and pulsar.

Simple rules, complex patterns

The Game of Life was invented by mathematician John Conway in 1970. The board is full of squares that are alive or dead, and every generation each square follows the same three rules: survive with 2 or 3 neighbours, die of loneliness or crowding, and be born with exactly 3 neighbours. From rules that simple come patterns that blink, stay still, or even walk like the glider. Scientists use the same idea to study bacteria growth, forest fires, and animal skin patterns.

tags: #game of life #conway #cellular automaton #patterns

generation 0 · alive 0best generation 0

Famous patterns

Only three rules

  1. A live cell with 2 or 3 live neighbours stays alive.
  2. A live cell with fewer than 2 neighbours dies of loneliness; more than 3 dies of crowding.
  3. An empty cell with exactly 3 live neighbours is born as a new cell.

Tap or drag on the board to draw. Neighbours = the 8 squares around a cell. The edges wrap to the opposite side. Keyboard: space run/pause, N one step.

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